
Lin Zong
Dreddit Test Alliance Please Ignore
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Posted - 2013.11.14 18:47:00 -
[1] - Quote
Couple ones, but it's hard to think of one that doesn't break the game in some way. the balance is the hard part, and most people here just want things to make their current playstyle easier and non counterable...
- Cloak Burst, pings to knock people out of cloak, x range.
- Defender (though fixing missiles would be better) just a mod that locks and attacks bombs, not sure of which mechanic to make it more than just a bomber nerf
- Titan Bridge, because lets face it, the only ones that can do this are rich nul alliances. since they are the only ones able to project power, why not make it a droppable mod that responds to fleet cynos, with a fuel bay? perfect timing for a titan revamp.
- Wormhole gate. Drop it in your hole, and another hole. temporary stargate. Maybe lasts a day, maybe a week, maybe just enough time to stage an invasion.
- Nanofactory. acts as a one time ship builder. Add mats, deploy, after build time, come back to a ship, good for those camping in extended periods in sov nul, WH space, or simplifying logistics
- contract target. Make contracts located at your module, instead of station. use for insta safespots for fleets to (acts just like any celestial, just for warpins)
- And then basically just have all the things POS are able to do, but modular, so we can phase out those monstrosities once and for all.
- locator module. Like locator agent, or a tracking beacon for a target. no idea how to make this one work though
- PI siphon. POCO siphon for the inevitable hassle over owned ones. either siphon your PI, or others on the planet
- booster mod? Like the flashy yellow arrows in mariocart.
- decoy mod. Something that would assist those trying not to be probed down by acting like a decoy.
- mining module (...) everyones afk anyway, make it passive and get them back in the game already. Now they can float around in indies and ships to fight off people thieving them
- I remember the talk back in thh day for land mines, but know it's pretty much an invitation for CFC to mine the crap out of everything in their space. Would like to revisit if its worthwhile, useful for smaller group fighting off larger ones.
But my favourite one, a market caravan. Basically small market module. In hostile nul, the emptiness of the wildlands, and wormhole space especially. X amount of storage, able to sell and buy goods. Can also see deploying to common mission or anom areas for loot purchasing on site.
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